Tag: Sustainable Savings

6
Jun

Beyond the Game: Jeanne’s Sustainability Story

Picture2

Photo courtesy of Jeanne H. – 2016

Cool Choices alumni continue to inspire us with the sustainability actions they’ve taken since taking part in our program. This month we were impressed by Jeanne’s story of how her office has taken green to the next level!

What green activities have you been up to since taking part in the Cool Choices program?

In our display garden outside our office we repurposed household items for use in the garden. Old plates were purchased at the local resale shop & used to edge raised beds; used hangers from the same resale shop were wired together to create a trellis; an old rattan chair frame was used for a container garden.

Do you have any tips for others trying to be sustainable?

Purchasing items from resale shops (which usually are run by nonprofit organizations) helps out the community. With a little bit of creativity, these inexpensive items can find a new purpose. It’s a great way to be sustainable.

Jeanne took part in the Cool Choices online sustainability game in 2013 with UW Extension. Inspire by Jeanne’s story? You can make a difference too! Cool Choices is creating a new platform, Connected, where Cool Choices alumni can inspire others by sharing their sustainability stories. More details coming soon!

19
Oct

City of Madison Enlists Cool Choices to Reduce Energy Use

Did you know entire communities are playing Cool Choices to mobilize around sustainability initiatives?

ElEquipoMasVerde-GUEPRecently, Green Madi­son launched a city-wide game of Cool Choices in Madison, Wisconsin. Residents and employ­ees from more than 40 Madi­son busi­nesses and orga­ni­za­tions such as UW Health, Amer­i­can Fam­ily Insur­ance, MG&E, TDS Tele­com, and the Greater Madi­son Cham­ber of Com­merce are tak­ing part. The Cool Choices game cal­cu­lates car­bon and energy sav­ings as play­ers log their sus­tain­able actions on a daily basis.

Everyone’s efforts in the city-wide Cool Choices game count toward Madison’s entry in the George­town Uni­ver­sity Energy competition.

game-cardsMadi­son has a secret weapon in the nation-wide Energy Prize: A game-based-impact approach that inspires and unites every Madis­on­ian around sus­tain­abil­ity! Cool Choices has demon­strated results, and will let res­i­dents and employ­ees from busi­nesses large and small com­mu­ni­cate with each other on how to improve our city,” said Dan White, CEO at Fil­a­ment Games.

The “social stream” within the game plat­form pro­motes aware­ness of addi­tional Green Madi­son ini­tia­tives designed to help Madi­son res­i­dents save money.

Employ­ees at Reynolds Trans­fer & Stor­age are tak­ing part in the city-wide game of Cool Choices because we see this as an easy and fun way to be more green and to help Madi­son reduce our energy use as we com­pete for the George­town Uni­ver­sity Energy Prize” said Ben­jamin Reynolds, Direc­tor of Oper­a­tions at Reynolds Trans­fer & Stor­age. “We hope even more busi­nesses and Madi­son residents will join in and take part.”

14
May

Games Empower Coworkers to Coach Each Other

bikerideAre you comfortable providing direction to your peers?

According to a recent study, most of us are not—the lack of hierarchy makes it awkward for us to nudge a colleague when they are not following protocols.

This is a big deal. We know people are deeply influenced by the behaviors of others and this study tells us that it’s typically uncomfortable to influence peer behaviors. That means there’s enormous opportunity for unsustainable practices to spread across our organizations.

Envision a scenario where Joe leaves equipment running even though the office policy is to shut off equipment at the end of the day. Bill is unlikely to correct Joe because, well Bill’s not Joe’s boss so, really, it’s none of his business. And besides, Joe brings in home-made muffins sometimes and Bill likes muffins. So the equipment stays on, which ultimately affects Amy and Mike’s behaviors too; they see that others leave the equipment on so they do the same. The office policy is largely irrelevant in the face of increasingly pervasive social norms.

Cool Choices game shakes up this dynamic. Games give people permission to coach other players (especially team mates). Within the context of a game Bill will likely tell Joe to shut off the printer—because leaving it on is killing their team standing. And, instead of withholding muffins, Joe will probably laugh at Mike’s team spirit but he’ll also turn off the equipment. And the interaction might prompt Joe to coach Amy “hey, you’d better shut off the copier; Mike’s determined that we’re winning this game.”

We see this all the time. Playing a game gives people permission to coach, to talk to colleagues about their practices. And, because the conversations are within a game setting, the interactions feel appropriate to all parties. Ultimately Cool Choices inspires people to talk to each other—directly—about sustainable practices within their community. And those conversations lead to amazing results.

2
May

Comparisons Matter

2000px-Energy_Star_logo.svgWe talk a lot about the importance of social norms—that people are influenced by the actions of their peers. The power of norms isn’t limited to individuals—businesses also strive to look good compared to their competition. That is why businesses tout the awards they win for quality, customer service and, yes, even energy efficiency.

ENERGY STAR Portfolio Manager facilitates business comparisons of energy use in buildings. Offered through the U.S. Environmental Protection Agency, the free software enables property managers and owners to see how their properties stack up against similar types of buildings. Stakeholders can also use the software to earn ENERGY STAR certification for the most efficient buildings.

Because we know comparisons matter, Cool Choices was pleased to partner with the Great Plains Institute (GPI) and the Wisconsin Sustainable Business Council (WSBC) on a report characterizing ENERGY STAR certified buildings in Wisconsin.

The Wisconsin ENERGY STAR report, “Leaders in Efficiency: ENERGY STAR Buildings in Wisconsin,” details the types of ENERGY STAR buildings certified (schools dominate), the cities with the most buildings and other fun facts—including a photo of one ENERGY STAR certified building in Wisconsin that was built in 1857.

Buildings that earn the ENERGY STAR certification are more energy efficient than 75 percent of similar buildings around the country and use, on average, 35 percent less energy. Buildings that get recertified annually are on average even more efficient.

ENERGY STAR certified buildings in Wisconsin represent nearly 72 million square feet of floor space in the state. Publicizing Wisconsin successes and showcasing leaders in ENERGY STAR certification—can inspire other building owners and managers to use ENERGY STAR portfolio manager to benchmark their buildings. More benchmarking leads to more ENERGY STAR certifications, reducing energy costs and increasing resource efficiency—which is a win for everyone.

30
Jan

Green & Healthy Schools Cool Choices Launch

green-healthy-schoolsIn 2013 Wisconsin Green & Healthy Schools (GHS) and Cool Choices partnered to create a Cool Choices-GHS game – and more than 30 Wisconsin schools began using the online sustainability game in early 2014! The game—which is free to GHS participating schools—provides a fun, social and easy path to reduced resource usage, improved health and wellness, and increased environmental literacy in Wisconsin’s PK-12 public and private schools.

Cool Choices customized its game platform for GHS, which is a partnership between the Department of Public Instruction, the Department of Natural Resources and the Wisconsin Center for Environmental Education. The Cool Choices game will help participating schools engage their students, faculty and staff, while providing a streamlined approach to tracking sustainable actions in schools.

Cool Choices is delighted to support this innovative statewide effort that includes schools from urban to rural Wisconsin. Ultimately the program could reach all 3,000+ Wisconsin PK-12 schools.

27
Jul

It’s Not Me, It’s You | Making Sustainability Visible

There has been some hand wringing in recent days regarding findings from the National Geographic’s annual Greendex survey. Commentators read the survey and bemoan that Americans are not only more wasteful than their peers around the world, but we also don’t feel guilty about that waste.

Reading the survey results I see a slightly different explanation.

Greendex is a measure of consumer attitudes and opinions, as well as practices. Across four categories of consumer behavior (housing, transportation, food and consumption of goods), Americans ranked dead last, meaning our behaviors have greater environmental impacts than the parallel behaviors of our peers in any of the other 17 countries surveyed.

That ranking is no surprise. Our suburban, car-oriented culture is resource intensive and the US has ranked last each year since the survey began in 2008.

What seems discouraging is that just 21% of US respondents feel guilty about their environmental footprint, compared to higher percentages in other countries like India and China where people have lower footprints. The spin has been that we’re wasteful and that we don’t care.

Looking at some of the other findings here—consistent with other recent surveys—I think there is another story.  In the Greendex survey 52% of Americans described themselves as green. So more than half of us think we are doing our part. At the same time these same US respondents said only 35% of all Americans are green.

That means that if there’s a problem in the US, it’s not me it’s you.

This is consistent with the recent AP-NORC survey on energy use and attitudes where only 9% of respondents thought their usage was higher than others in their community—9%. The rest split pretty evenly between reporting they were average or that their usage was below average.

The problem is that we are confident that we are not the problem.

Cool Choices sees this phenomenon in our work inside corporate communities. When we do baseline surveys the majority of employees report that they are doing their part to be sustainable.  When asked what portion of their coworkers share this commitment the numbers drop. Indeed, the Greendex numbers look pretty consistent with what we have seen.

And this is a problem. Actually it is multiple problems.

  • First, the perception that I’m the only one trying gives me license to try less hard going forward.  This is the ‘I’ve already done my part’ phenomena that George Marshall and others cite.
  • More importantly, though, the sense that I’m in the minority has huge implications for social norms. If I think most of my colleagues do not care about sustainability then I’m less likely to speak up when I see opportunities.
  • And, of course, I will feel less guilty about my overall impact—because it is not as big as the impacts of others around me.

Making sustainability efforts more visible—giving people proof that those around them are also trying to do the right thing—achieves multiple objectives.  It busts open the myth that I’m the only one who cares and it puts my current efforts (which might not be as green as I want to think) in context with the actions of my peers, ideally spurring me to do more.

Cool Choices achieves visibility through game systems that are transparent—so that players can see what actions other players have claimed. How can you enhance the visibility of sustainable actions in your work?

29
Jun

Let’s Hear It for the General Public!

In case you did not notice, we are all trying to do our part.

Two recent surveys suggest that the vast majority of Americans are making an effort to save energy and reduce their emissions.

In a national survey by the Energy Center of Wisconsin, 73% of respondents said that they had done something in the last year to save energy with the average respondent reporting four specific actions. The most common actions reported were installing more efficient lighting and adjusting the thermostat. Similarly, an Associated Press-NORC Center for Public Affairs Research survey found:

An overwhelming majority, 89 percent, of the public reports personally doing something to try to save energy in the past year, with day-to-day actions, such as turning off lights, turning down the heat, and driving less and walking or biking more reported most often.

These are, of course, self-reports but there is evidence—like the downward trend in vehicle miles traveled and the uptick in sales of fuel efficient vehicles—that suggests Americans are taking more steps towards environmentally sustainable choices.

This is great news and it merits a big pat on the back—some positive reinforcement for everyone.

One form of reinforcement is the dollar savings associated with these actions but we know that the financial impact of an individual’s actions can be hard to see.

People need other kinds of reinforcement and experts tell us recognition is the best encouragement of all. Put simply, people need someone to notice and praise their efforts to save energy so that they feel encouraged to do even more. But when I adjust the thermostat at home to save energy my neighbors and friends are oblivious. Heck, half the people living in my house do not notice the change.

Cool Choices generates positive reinforcement through our games.  Game participants report their environmentally sustainable actions (which makes those actions visible to others) and by doing so they earn points (a form of recognition) for the actions. We also use game mechanics to give people opportunities to show off their changes (via pictures, stories, etc.) and to recommend specific actions to other participants. Through the process, participants learn that others in their community share their commitment to sustainability and that, together, these individuals can achieve substantive results.

We hope others will follow our lead in celebrating change. If you are doing the right things, think about how you can make your actions more visible to those around you and, alternatively, when you see someone else doing the right thing take a moment to applaud their efforts.

It feels good to do your part but it feels even better when your community celebrates your efforts and you can see how those simple changes add up to big results.

15
Jun

Excuses, Excuses | Game-Based Behavior Change

The new Associated Press-NORC Center for Public Affairs Research poll on energy issues, funded by the Joyce Foundation, indicates Americans are skeptical about the impacts of small actions (like turning off lights) and, at the same time, the majority of respondents say it is too difficult to make the changes that they identify as more meaningful, like adding insulation or carpooling.

As the church lady would have said decades ago, “How convenient!”

Essentially, the US public is perfecting a rationale for doing nothing. The excuses remind me of an out-of-shape friend who believes using the stairs over the elevator this one time will not make that much difference while, at the same time, arguing that giving up his daily doughnut habit is too difficult to consider.

And the analogy does not end there. The AP-NORC survey also found that, of the 90% of Americans who believe the government needs to do more to address energy issues, 58% think the focus should be on providing better energy-saving options versus 38% who think the focus needs to be on getting people to make better choices.

My friend is also waiting for a magic pill that will make him healthy and fit without any effort on his part.

The likelihood that he can get fit without effort is about the same as the likelihood that US can eliminate wasted energy without engaging people and their behaviors.

The bottom line is that energy use is not just about technology; it is about the people using the technology. Refrigerators are a good example; the electric usage of a refrigerator today is less than half that of a comparable model in 1978. Unfortunately, a growing number of households have two or more refrigerators and the size of the typical refrigerator sold continues to grow.

Reducing energy usage is about people and the choices they make. People like you and me.

Cool Choices knows that, in reality, little actions matter and they add up, especially across communities. A single action like turning off game consoles when not in use can save $100/year with some models—which adds up to billions across the millions of households with these devices.  We have seen instances where hundreds of households can save more than $100,000 annually via small actions.  And we know that lots of people find other benefits in these small steps toward environmental sustainability—a saner commute to work, more time with family members, etc.

Still we do not expect to persuade people with fact sheets and fancy charts showing how the savings add up. Cool Choices implements behavior change programs that use gamification techniques to leverage social norms because we know that while humans like to use rational arguments to explain their actions, much of what humans do is influenced by their social setting—often to a greater extent than any of us realize. (Translation: In general, peer pressure is as real at 45 as it was at 15 except we are better at rationalizing our behaviors at 45.)

Social norms matter. When your friends start doing more to save energy then it becomes uncomfortable to be the one who is still wasting energy. You’ll want to keep-up. When people you like and respect rave about how fun and easy it was to change their habits, you think about your own habits. And when Cool Choices throws game mechanics into the mix—giving you kudos for the good stuff you do and creating a way for you to benchmark your achievements against your peers—well, then you might reconsider things you once thought were too hard to do.

It is the concept behind numerous fitness initiatives and it is the premise of our employee engagement game: creating a fun, social, and easy way to measure and celebrate progress makes difficult tasks less difficult and creates community around what was once solitary activities. We believe it will move people beyond the excuses to action and that, cumulatively, those actions will matter.

13
Oct

Nobody Wants to Be Left Out

Author and journalist Chris Benjamin shared some thoughts about the power of community in a recent blog that bear repeating here:

Almost nobody wants to be The Guy who hurts the community – the One Person who won’t sort the recycling or take out the compost, or show up when the church has a broken banister.  Once sustainable behavior becomes normalized people don’t want to be left out.

In just two sentences Chris creates a powerful vision of exactly the changes we’re aiming to create, here, at Cool Choices. Like Chris, we know that normalizing sustainability makes it compelling. Our aim in our corporate partnerships is to make environmental sustainability so fun, so visible, and so easy that it becomes the norm, the way everyone does things and—as a result —the path that the community identifies as business as usual.

Chris goes on to talk about what it means to promote sustainability at the community level, noting:

Marshaling communities, even semi-communities, to commit to positive environmental change helps the world in two ways: 1) It makes the small positive change and, 2) (more importantly) it builds better, more unified communities who have stepped onto the sustainability continuum together.

As we enter the last month of our pilot at Miron, I see evidence of both kinds of change. Individual participants are seeing financial and non-financial savings in their own lives that translate to a growing portfolio of aggregated environmental benefits. More, as people reflect on what they have done and talk about what else they might do (even after the game ends), we are seeing a collaborative vibe around sustainability that seems broader and deeper than before the pilot. We’ll know more, of course, after the post-pilot evaluations are complete but at this point I’m feeling pretty bullish about the power of workplace communities to normalize sustainability and then rally around that achievement.

18
Aug

Gamification: A How To

Sustainability is hard to define and understanding what it might mean is complicated, often lonely, and not always fun. It is no wonder that many sustainability programs fail to inspire widespread changes. It is tedious to conduct an energy audit. It is hard to sort through nontoxic cleaning items.  And very few people ever want to talk insulation. The Cool Choices way is different. We make sustainability easy, popular and fun.

Cool Choices is conducting a live pilot of an online sustainability game with employees at Miron Construction. So far, it is working. Seventy-five percent of the company signed up to play and more than half have taken at least one action to increase efficiency and conserve resources.

The magic in our game is the social rewards for real-life actions. When you play our game, you earn credit at work by sharing the sustainable choices made within your household. You make progress when you turn off the light and earn even more points when you make a video about it. The points you tally demonstrate your progress. And you work with teammates to create a path to success.  You are recognized for being smart enough to spend less money and live more comfortably. And you earn some fabulous prizes in the process.

Mironites have taken to it. Construction industry professionals from Neenah to Cedar Rapids are eagerly sending in smiling pictures of themselves screwing in light bulbs. They are submitting videos where they talk about the romance of sustainability—turning off the TV might mean catching a sunset with your sweetie after all. They are writing stories about an added sense of relaxation by simply slowing down on the freeway. People’s lives are changing and the game is a part of the equation.

So how does it work? I do not really know, completely. But that will not stop me from offering a few kernels on what it took to succeed to date:

  • Understand your players. Our pilots have been designed with players. They have asked for an experience and we deliver.
  • Serve your players. Our goal is to leave no question unanswered and no dispute unresolved. And no frowns. Ever.
  • Embrace imperfection. Absolute purity is not our goal. Progress is our goal. So we do not expect everyone to become sustainability junkies immediately. And we do not expect our games to be mind-blowing every time – just most of the time.
  • Become a contortionist. You have to anticipate and react to situations with grace, flexibility, and imagination.
  • Looks matter. Great creative buys you time and helps establish credibility.
  • Substance matters too. Our goal is to reduce harmful greenhouse gas emissions. We are pretty serious about it.