Tag: Norms

29
Jun

Let’s Hear It for the General Public!

In case you did not notice, we are all trying to do our part.

Two recent surveys suggest that the vast majority of Americans are making an effort to save energy and reduce their emissions.

In a national survey by the Energy Center of Wisconsin, 73% of respondents said that they had done something in the last year to save energy with the average respondent reporting four specific actions. The most common actions reported were installing more efficient lighting and adjusting the thermostat. Similarly, an Associated Press-NORC Center for Public Affairs Research survey found:

An overwhelming majority, 89 percent, of the public reports personally doing something to try to save energy in the past year, with day-to-day actions, such as turning off lights, turning down the heat, and driving less and walking or biking more reported most often.

These are, of course, self-reports but there is evidence—like the downward trend in vehicle miles traveled and the uptick in sales of fuel efficient vehicles—that suggests Americans are taking more steps towards environmentally sustainable choices.

This is great news and it merits a big pat on the back—some positive reinforcement for everyone.

One form of reinforcement is the dollar savings associated with these actions but we know that the financial impact of an individual’s actions can be hard to see.

People need other kinds of reinforcement and experts tell us recognition is the best encouragement of all. Put simply, people need someone to notice and praise their efforts to save energy so that they feel encouraged to do even more. But when I adjust the thermostat at home to save energy my neighbors and friends are oblivious. Heck, half the people living in my house do not notice the change.

Cool Choices generates positive reinforcement through our games.  Game participants report their environmentally sustainable actions (which makes those actions visible to others) and by doing so they earn points (a form of recognition) for the actions. We also use game mechanics to give people opportunities to show off their changes (via pictures, stories, etc.) and to recommend specific actions to other participants. Through the process, participants learn that others in their community share their commitment to sustainability and that, together, these individuals can achieve substantive results.

We hope others will follow our lead in celebrating change. If you are doing the right things, think about how you can make your actions more visible to those around you and, alternatively, when you see someone else doing the right thing take a moment to applaud their efforts.

It feels good to do your part but it feels even better when your community celebrates your efforts and you can see how those simple changes add up to big results.

15
Jun

Excuses, Excuses | Game-Based Behavior Change

The new Associated Press-NORC Center for Public Affairs Research poll on energy issues, funded by the Joyce Foundation, indicates Americans are skeptical about the impacts of small actions (like turning off lights) and, at the same time, the majority of respondents say it is too difficult to make the changes that they identify as more meaningful, like adding insulation or carpooling.

As the church lady would have said decades ago, “How convenient!”

Essentially, the US public is perfecting a rationale for doing nothing. The excuses remind me of an out-of-shape friend who believes using the stairs over the elevator this one time will not make that much difference while, at the same time, arguing that giving up his daily doughnut habit is too difficult to consider.

And the analogy does not end there. The AP-NORC survey also found that, of the 90% of Americans who believe the government needs to do more to address energy issues, 58% think the focus should be on providing better energy-saving options versus 38% who think the focus needs to be on getting people to make better choices.

My friend is also waiting for a magic pill that will make him healthy and fit without any effort on his part.

The likelihood that he can get fit without effort is about the same as the likelihood that US can eliminate wasted energy without engaging people and their behaviors.

The bottom line is that energy use is not just about technology; it is about the people using the technology. Refrigerators are a good example; the electric usage of a refrigerator today is less than half that of a comparable model in 1978. Unfortunately, a growing number of households have two or more refrigerators and the size of the typical refrigerator sold continues to grow.

Reducing energy usage is about people and the choices they make. People like you and me.

Cool Choices knows that, in reality, little actions matter and they add up, especially across communities. A single action like turning off game consoles when not in use can save $100/year with some models—which adds up to billions across the millions of households with these devices.  We have seen instances where hundreds of households can save more than $100,000 annually via small actions.  And we know that lots of people find other benefits in these small steps toward environmental sustainability—a saner commute to work, more time with family members, etc.

Still we do not expect to persuade people with fact sheets and fancy charts showing how the savings add up. Cool Choices implements behavior change programs that use gamification techniques to leverage social norms because we know that while humans like to use rational arguments to explain their actions, much of what humans do is influenced by their social setting—often to a greater extent than any of us realize. (Translation: In general, peer pressure is as real at 45 as it was at 15 except we are better at rationalizing our behaviors at 45.)

Social norms matter. When your friends start doing more to save energy then it becomes uncomfortable to be the one who is still wasting energy. You’ll want to keep-up. When people you like and respect rave about how fun and easy it was to change their habits, you think about your own habits. And when Cool Choices throws game mechanics into the mix—giving you kudos for the good stuff you do and creating a way for you to benchmark your achievements against your peers—well, then you might reconsider things you once thought were too hard to do.

It is the concept behind numerous fitness initiatives and it is the premise of our employee engagement game: creating a fun, social, and easy way to measure and celebrate progress makes difficult tasks less difficult and creates community around what was once solitary activities. We believe it will move people beyond the excuses to action and that, cumulatively, those actions will matter.

13
Oct

Nobody Wants to Be Left Out

Author and journalist Chris Benjamin shared some thoughts about the power of community in a recent blog that bear repeating here:

Almost nobody wants to be The Guy who hurts the community – the One Person who won’t sort the recycling or take out the compost, or show up when the church has a broken banister.  Once sustainable behavior becomes normalized people don’t want to be left out.

In just two sentences Chris creates a powerful vision of exactly the changes we’re aiming to create, here, at Cool Choices. Like Chris, we know that normalizing sustainability makes it compelling. Our aim in our corporate partnerships is to make environmental sustainability so fun, so visible, and so easy that it becomes the norm, the way everyone does things and—as a result —the path that the community identifies as business as usual.

Chris goes on to talk about what it means to promote sustainability at the community level, noting:

Marshaling communities, even semi-communities, to commit to positive environmental change helps the world in two ways: 1) It makes the small positive change and, 2) (more importantly) it builds better, more unified communities who have stepped onto the sustainability continuum together.

As we enter the last month of our pilot at Miron, I see evidence of both kinds of change. Individual participants are seeing financial and non-financial savings in their own lives that translate to a growing portfolio of aggregated environmental benefits. More, as people reflect on what they have done and talk about what else they might do (even after the game ends), we are seeing a collaborative vibe around sustainability that seems broader and deeper than before the pilot. We’ll know more, of course, after the post-pilot evaluations are complete but at this point I’m feeling pretty bullish about the power of workplace communities to normalize sustainability and then rally around that achievement.

18
Aug

Gamification: A How To

Sustainability is hard to define and understanding what it might mean is complicated, often lonely, and not always fun. It is no wonder that many sustainability programs fail to inspire widespread changes. It is tedious to conduct an energy audit. It is hard to sort through nontoxic cleaning items.  And very few people ever want to talk insulation. The Cool Choices way is different. We make sustainability easy, popular and fun.

Cool Choices is conducting a live pilot of an online sustainability game with employees at Miron Construction. So far, it is working. Seventy-five percent of the company signed up to play and more than half have taken at least one action to increase efficiency and conserve resources.

The magic in our game is the social rewards for real-life actions. When you play our game, you earn credit at work by sharing the sustainable choices made within your household. You make progress when you turn off the light and earn even more points when you make a video about it. The points you tally demonstrate your progress. And you work with teammates to create a path to success.  You are recognized for being smart enough to spend less money and live more comfortably. And you earn some fabulous prizes in the process.

Mironites have taken to it. Construction industry professionals from Neenah to Cedar Rapids are eagerly sending in smiling pictures of themselves screwing in light bulbs. They are submitting videos where they talk about the romance of sustainability—turning off the TV might mean catching a sunset with your sweetie after all. They are writing stories about an added sense of relaxation by simply slowing down on the freeway. People’s lives are changing and the game is a part of the equation.

So how does it work? I do not really know, completely. But that will not stop me from offering a few kernels on what it took to succeed to date:

  • Understand your players. Our pilots have been designed with players. They have asked for an experience and we deliver.
  • Serve your players. Our goal is to leave no question unanswered and no dispute unresolved. And no frowns. Ever.
  • Embrace imperfection. Absolute purity is not our goal. Progress is our goal. So we do not expect everyone to become sustainability junkies immediately. And we do not expect our games to be mind-blowing every time – just most of the time.
  • Become a contortionist. You have to anticipate and react to situations with grace, flexibility, and imagination.
  • Looks matter. Great creative buys you time and helps establish credibility.
  • Substance matters too. Our goal is to reduce harmful greenhouse gas emissions. We are pretty serious about it.